; b5e4f958 -------------------------

[TextureOverrideb5e4f958Position]
hash = a0a75c03
vb2 = Resourceb5e4f958Blend
vb0 = Resourceb5e4f958Position
handling = skip
draw = 2994, 0

[TextureOverrideb5e4f958Texcoord]
hash = d53a5469
vb1 = Resourceb5e4f958Texcoord

[TextureOverrideb5e4f958Blend]
hash = 46d2eaa2

[TextureOverrideb5e4f958_40_2994_VertexLimitRaise]
hash = f9c34d69

[TextureOverrideb5e4f958IB]
hash = b5e4f958
handling = skip

[TextureOverrideb5e4f958Head]
hash = b5e4f958
match_first_index = 0
;Add slot check here to compatible with ZZMI if you manually add more ps slot replace for this IB's match_firt_index.
ib = Resourceb5e4f958Head
drawindexed = auto

[Resourceb5e4f958Position]
type = Buffer
stride = 40
filename = b5e4f958Position.buf

[Resourceb5e4f958Texcoord]
type = Buffer
stride = 20
filename = b5e4f958Texcoord.buf

[Resourceb5e4f958Blend]
type = Buffer
stride = 32
filename = b5e4f958Blend.buf

[Resourceb5e4f958Head]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = b5e4f958Head.ib

