; body2

; Constants -------------------------

; Overrides -------------------------

[TextureOverridebody2Position]
hash = 89d5fba4
handling = skip
vb0 = Resourcebody2Position
vb2 = Resourcebody2Blend
draw = 12918,0

[TextureOverridebody2Texcoord]
hash = 26966844
vb1 = Resourcebody2Texcoord

[TextureOverridebody2VertexLimitRaise]
hash = 7bd3f8c2

[TextureOverridebody2IB]
hash = a72cfb34
handling = skip
drawindexed = auto

[TextureOverridebody2A]
hash = a72cfb34
match_first_index = 0
ib = Resourcebody2AIB

[TextureOverridebody2ADiffuse]
hash = 553d3b4a
this = Resourcebody2ADiffuse

[TextureOverridebody2ALightMap]
hash = d9a12c0a
this = Resourcebody2ALightMap

[TextureOverridebody2At3]
hash = cf5f5fed
this = Resourcebody2At3

[TextureOverridebody2At4]
hash = 798c3a51
this = Resourcebody2At4

[TextureOverridebody2At5]
hash = ff26fb83
this = Resourcebody2At5

[TextureOverridebody2At6]
hash = f4487235
this = Resourcebody2At6

; CommandList -----------------------

; Resources -------------------------

[Resourcebody2Position]
type = Buffer
stride = 40
filename = body2Position.buf

[Resourcebody2Blend]
type = Buffer
stride = 32
filename = body2Blend.buf

[Resourcebody2Texcoord]
type = Buffer
stride = 8
filename = body2Texcoord.buf

[Resourcebody2AIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = body2A.ib

[Resourcebody2ADiffuse]
filename = body2ADiffuse.jpg

[Resourcebody2ALightMap]
filename = body2ALightMap.dds

[Resourcebody2At3]
filename = body2At3.dds

[Resourcebody2At4]
filename = body2At4.dds

[Resourcebody2At5]
filename = body2At5.dds

[Resourcebody2At6]
filename = body2At6.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord