; body

; Constants -------------------------

; Overrides -------------------------

[TextureOverridebodyPosition]
hash = a5448398
handling = skip
vb0 = ResourcebodyPosition
vb2 = ResourcebodyBlend
draw = 14388,0

[TextureOverridebodyTexcoord]
hash = 9cddb082
vb1 = ResourcebodyTexcoord

[TextureOverridebodyVertexLimitRaise]
hash = d59a5fec

[TextureOverridebodyIB]
hash = 7f89a2b3
handling = skip
drawindexed = auto

[TextureOverridebodyA]
hash = 7f89a2b3
match_first_index = 0
ib = ResourcebodyAIB

[TextureOverridebodyADiffuse]
hash = 553d3b4a
this = ResourcebodyADiffuse

[TextureOverridebodyALightMap]
hash = d9a12c0a
this = ResourcebodyALightMap

[TextureOverridebodyAt3]
hash = 81ccd2e2
this = ResourcebodyAt3

[TextureOverridebodyAt4]
hash = aaadca31
this = ResourcebodyAt4

[TextureOverridebodyAt5]
hash = dc9d8b6e
this = ResourcebodyAt5

[TextureOverridebodyAt6]
hash = 01bb8189
this = ResourcebodyAt6

; CommandList -----------------------

; Resources -------------------------

[ResourcebodyPosition]
type = Buffer
stride = 40
filename = bodyPosition.buf

[ResourcebodyBlend]
type = Buffer
stride = 32
filename = bodyBlend.buf

[ResourcebodyTexcoord]
type = Buffer
stride = 8
filename = bodyTexcoord.buf

[ResourcebodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = bodyA.ib

[ResourcebodyADiffuse]
filename = bodyADiffuse.jpg

[ResourcebodyALightMap]
filename = bodyALightMap.dds

[ResourcebodyAt3]
filename = bodyAt3.dds

[ResourcebodyAt4]
filename = bodyAt4.dds

[ResourcebodyAt5]
filename = bodyAt5.dds

[ResourcebodyAt6]
filename = bodyAt6.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord