Players place monsters in the dungeon and use captured adventurers to fight off invading adventurers. Currently, there is no game clear or ending in this version.
All operations are performed using only the mouse. Left-click to confirm, right-click to cancel. Right-clicking on characters, skills, or other items displayed in lists will show their details.
Select each item from the top menu to transition to respective scenes (Currently, there are no selectable items in the Items section).
• Units: Manage units including dungeon unit placement and actions towards prisoners.
• Facilities: Use dungeon facilities (currently only summoning available).
• Items: Manage items (currently unavailable).
• Records: Manage game save data.
The bottom of the screen displays current dungeon information.
• Dungeon Level: Shows current level, current experience, and experience required for next level.
• MP Gauge: Displays dungeon's current MP, maximum MP, and MP recovered per phase.
• NEXT PHASE: Click this button at the bottom right to proceed to the battle phase.
You can arrange unit placement on each floor.
Select a unit from the list on the right and place it in a position on the left.
Click the floor display at the top left to arrange units on different floors.
Unit sizes range from 1 to 3. Size 2 units occupy 2 vertical spaces, and size 3 units occupy 3 vertical spaces.
Statues can be placed, but they have no function in the current version.
You can perform various actions on captured prisoners.
• Subordinate: Select a unit to perform actions on prisoners.
• Subordinate Action: Select available actions for the placed subordinate.
• Magic: Use dungeon MP to cast magic on prisoners (currently only hypnosis available).
• Equipment: Change prisoner equipment (equipment changes can also be made in status display).
• Status: Not selectable in current version.
• Prisoner: Select a prisoner to perform actions on.
When an item appears dimmed, it is unavailable due to certain conditions. The following displays may also appear:
• MP Cost: ○
Amount of dungeon MP consumed when using.
• Action
The subordinate and target prisoner who performed the action end their turn and cannot perform other actions during that phase.
• Action: Turn ○
The subordinate and target prisoner end their action and cannot participate in actions or battles for the specified number of turns.
You can summon monsters and add them to your subordinates.
Use the left and right buttons for MP consumption to select the amount of MP to use, then press the summon button to execute the summoning.
During summoning, three monsters are selected as candidates, and you can acquire only one of them.
The probability of monsters appearing varies depending on how much MP is consumed and the current dungeon level.
Click on a unit item in the list to view detailed status information.
Current equipment is displayed at the bottom left, where equipment changes can be made.
You can also separate combined or possessed units from here.
The hearts at the top right represent current LP.
LP decreases one by one when knocked out during battle. If a unit with zero hearts participates in battle and is knocked out, that unit will be lost.
LP recovers one by one when transitioning phases without taking action during that phase and not being placed on any floor.
The bottom right displays the unit's racial traits, abilities, and skills.
Right-click on each item to view details.
Press NEXT PHASE on the main screen to proceed to the battle phase.
Battles proceed automatically by default.
When the gauge at the bottom right fills up over time, master commands become available.
In the current version, only commands to give instructions to monsters can be used.
Also, clicking the button displaying "MASTER ON" will turn off master actions and skip the action.
Special conditions occur during battle due to skill effects and other factors.
Many conditions have levels that increase each time the same effect is received. Some conditions transform into special states when reaching level 100.
• Poison: Takes damage over time and effect level decreases. At level 100, becomes Lethal Poison and level no longer decreases over time.
• Burn: Takes damage over time and effect level decreases. At level 100, becomes Blaze and level no longer decreases over time. Cancels out with Wet and Frozen.
• Wet: Lightning damage increases based on effect level, and takes partial damage when lightning damage occurs nearby. Converts to freeze level when receiving Frozen effect, cancels out with Burn.
• Frozen: Wait time before next action slows based on effect level. Effect level decreases over time. At level 100, becomes Freeze and all actions become impossible. Converts Wet effect to freeze level, cancels out with Burn.
When battle ends, experience gained and items acquired are displayed, and you may capture prisoners.
Selecting a character in the prisoner selection display ends the battle phase. (If no prisoners can be captured, the battle ends immediately)